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It is not an always on feature like in the Fable series of games. I like the fact that the locator has to be activated. This means that you spend less time doubling back to save your game only to find a save point was just beyond the next door.
#Dead space 2 rivet gun upgrade
It can now show you the route to the closest store, save point, bench (to upgrade your weapons) or the next objective. The locator feature has been made more powerful now. Whilst the detonator gun is great for protecting you from being ambushed by sneaky Necromorphs and the ripper gun (essentially a chainsaw) is ideal for close quarter destruction, I always relied on my plasma cutter. With the gameplay geared around blowing limbs off every Necromorph in sight and the plasma cutter is so perfectly suited to this task, why would I want to pick anything else. Seriously! Watch the video by BigKahuna22 to see what I’m talking about.Īlthough Visceral Games have added these new weapons it is still hard to beat a fully upgraded plasma cutter it is so wonderfully powerful and accurate. Whilst wearing the glove, in primary fire mode, Isaac says “bang” and in secondary fire he says “pew” to kill things. The hand cannon is an incredibly powerful foam glove, which requires you to have completed the game on hard or zealot mode to unlock it. For the nervous player, laying mines everywhere to snag the unsuspecting Necromorphs is a handy stress reducing tactic. What’s even better is the ability to deactivate any of the planted mines and re-use them later. Of these, the detonator gun is coolest as it shoots sticky mines. The arsenal available to Isaac has been bolstered by the arrival of 4 new weapons – rivet gun, detonator, javelin gun and hand cannon. Top tip – the pointy bits of Necromorphs are surprisingly good at killing other Necromorphs. However, in the heat of battle, I just couldn’t be arsed to pick up a random object and fling it at the big, scary monster, when I could just blow its legs off with a single shot. You will probably blast your way through the game, occasionally taking out Necromorphs using kinesis-powered projectiles, as I did. Even then I just popped by the nearest store and bought a shed loads of ammo. It is present in sufficient quantities (almost every Necromorph carries ammo) for it really only to be a problem on a few occasions. The flaw in this plan to make the player uses object to kill rather than guns is that ammo is still pretty abundant. Obviously I went off to see if I could kill a Necromorph armed with a teddy bear, which proved to be a fun and surprisingly successful trip. Teddy bears, train tracks and toy planes are everywhere. Dead Space 2 encourages you to make better use of your environment by littering the place with all sorts of objects that suddenly become deadly when projected at high speed across a room. The kinesis ability has been given a little upgrade as it can now slowly recharge itself, if you can be arsed to wait long enough. I imagine that will appear in Dead Space 3 along with saving small children, finding lost kittens and defeating evil geniuses. He can’t however, leap tall buildings in a single bound.
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This is a simple but very welcome skill as now you can keep Isaac alive even in the most heated of battles. He can also heal himself without having to open up the inventory screen. Your character – Isaac Clark – is now easier and more responsive to control, has access to more deadly weapons and has discovered the power of speech.
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Visceral Games is evolving the Dead Space games in a way similar to the way Ubisoft is handling the Assassin’s Creed franchise. This ain’t Kansasįor those Dead Space veterans amongst you, Dead Space 2 will feel very, very familiar like a well loved pair of slippers or your favourite seat in the pub.
#Dead space 2 rivet gun full
So after finishing Dead Space on the PC and then Dead Space 2 demo on the Xbox 360 I was itching to see what scares and disgusting horror the full Dead Space 2 game had to offer. I had real trouble scraping myself away from my PC. It’s totally immersive, cleverly written, damn scary and very violent. The original Dead Space was easily the most atmospheric and genuinely scary game I’ve played since Dungeon Master’s Chaos Strikes Back expansion many, many years ago. What a surprisingly great game it turned out to be. It wasn’t until the start of this year that I finally got round to playing it. I completely overlooked the first Dead Space game when it first came out back in 2008. – Carl Jenkins, Starship Troopers (1997). Here’s a tip: Aim for the nerve stem, and put it down for good.” “Your basic Arachnid warrior isn’t too smart but you can blow off a limb and it’s still 86 percent combat effective.